Salvage Report:
From the office of Master Technician Johnny Deutscher:
Alright, time to downsize. Militia forces that are retreating offworld are buying Inner Sphere equipment at 25% market and Clan equipment at 75%. I know that picking up a new 'Mech and the salvage will make some choices tougher but I trust you'll make the smart decisions. Look into upgrading your personal rides at some point, just in case something disastrous happens to your normal 'Mech.

Under 100 rounds of Gauss Rifle ammo.
Under 5 tons of Clan LRM Ammo.
Less than 100 tons of Ferro-Fibrous armor.

Old Balance: 131,690,520

C-Bills Gained: 9,900,000
Mission Payment: 5,000,000
Monthly Pay: 2,500,000
Bonuses: 0
Bounty Kills: 2,400,000 (6 kills, 6 surrendered)
Loss Protection: 0

C-Bills Expenses: 1,360,000
Penalties: 0
Unit Upkeep: 1,360,000
MADLAD Usage: 0

New Balance: 140,230,520


UnitTechnician RemarksPilotCondition
KGC-0000 'Delta Sunshine IV' King CrabReadyDelta+2.5 EXP, Fair
VTR-8J 'Stonework II' VictorEngine and Gyro DamagedJ+3.0 EXP, Good
TDK-7X 'War Pig' Thunder HawkReadyWiz+3.5 EXP, Ready
OSR-2L 'Raider' OstrocReadyWhite Wolf+2.5 EXP, Ready
Daishi Anger IIILeg Blown OffTemperance+3.0 EXP, Good
AS7-D 'It Still Burns When I PPC' AtlasReadyWyvern+3.0 EXP, Ready
HTM-27T 'Retribution II' Hatamoto-ChiBoth Legs DestroyedRasputin+2.0 EXP, Good
BLR-1G 'Hunchmaster IIC' BattleMasterReadyOutlaw+5.5 EXP, Ready

Equipment Replaced#
Endo-Steel Internal Structure34
Clan Endo-Steel13
Ferro-Fibrous235
Clan Ferro-Fibrous99
Triple-Strength Myomer9
Jump Jet Class I1
Jump Jet Class III1
Beagle Active Probe1
Guardian ECM Suite1
 
Weapons Replaced#
Clan ER Medium Laser2
Clan Gauss Rifle1
 
Ammunition Reloaded#
AMS1
LB10X Slug5
UAC2010
Gauss27
SRM Standard276


Unit RecoveredTechnician Remarks
SupernovaReady
Ryoken BEngine Disabled

Equipment FoundQntySB*
Clan Endo-Steel344
Clan Ferro-Fibrous768
Clan Double Heat Sink22
Clan 300 XL Engine1
 
Weapons FoundQnty
Clan Medium Pulse Laser3
Clan Flamer1
Clan ER Medium Laser4
Clan ER Large Laser2
Clan ER PPC2
Clan Ultra Autocannon/51
 
Ammunition FoundQntySB*
No Ammo was claimed.

C-Bill Treasury: 140,230,520
Monthly Unit Upkeep: 680,000


Retractable Blade
Your technicians can readily produce Retractable Blades at no cost in time or resources. Retractable Blades (and other melee weapons available) are considered an untracked item and therefore do not occupy cargo tonnage.

'Mech Aerial Deployment, Low-Altitude Device (Built by any free hands)
Time Required: 1 month
Input Required: 5,000,000 C-Bills
Output: 1/6 of a MADLAD
1 fitted to the Keg Party Union DropShip.
1/6 Complete on the Pinion Union DropShip.
The MADLAD provides a single bipedal man-walking 'Mech the ability to Assault Drop anywhere on the battlefield regardless of mission parameters somewhere between turn 0 and 6, decided before mission launch. The user of the MADLAD must be facing the opposite home edge, but 1: will not be fired upon during the turn they are landing, and 2: will gain a +6 Initiative bonus for the following turn.
Operation of the MADLAD uses a disposable glider that costs (5,000 x 'Mech tons) C-Bills and 4 of that 'Mech's relevant Jump Jets to construct. When making your Assault Drop roll, on a MoS of 3+ the jump jets can be salvaged, and on a MoS of 9+, the entire cost of the glider is refunded.
As of March 3049, the AFFC has authorized construction of a second MADLAD into your DropShips. To start a build cycle, roll 2D6 and consult below:
(2-3) This build cycle has failed catastrophically and half the C-Bills used for this cycle are lost.
(4-5) The time spent for this cycle is lost but the C-Bills are not spent.
(6-11) Successful build cycle.
(12) Critical Success: only half the C-Bills were used to build this cycle and get to roll again.

Rocket Launcher 10, 15, and 20 (Performed by Master Tech Praline)
Time Required: 2 days
Input Required: Varies, see below
Output: One Rocket Launcher 10, 15, 20
Take additional day to improve result by 1, up to 2. Roll 2D6 and consult below:
Auto-success when converting a single LRM launcher with the same number of tubes.
When using all LRM or all SRM tubes:
(2-4) General failure, the launchers are lost.
(5-8) General failure, input remains.
(9-12) Success.
When using mixed LRM and SRM launchers:
(2-6) General failure, the launchers are lost.
(7-9) General failure, input remains.
(10-12) Success.
Ammo is provided for free for Rocket Launchers.

Thumper FASCAM Ammo (Performed by MechWarrior J)
Time Required: 1 day
Input Required: 120 Standard LRMs and 20 Thumper Cluster Ammo
Output: 20 Thumper FASCAM Ammo.
Take additional day to improve result by 1, up to 1 (may still crit-fail). Roll 2D6 and consult below:
(2) Critical Failure: a missile has exploded in the pilot's face, and will be at +1 Gunnery, Piloting and Driving and -1 Initiative for the next mission; loss of input
(3-5) General failure, Loss of input
(6-7) General failure, input remains
(8-12) Gain 20 Thumper FASCAM Ammo.


[Unit Loadouts] (Updated June 16, 2019)
UnitTonsTypeTechnician Remarks
AS7-D 'Anger II' Atlas100StdNeeds SC-300XL, cLRM20, 4 cSRM6
AS7-D 'It Still Burns When I PPC' Atlas100StdReady
Behemoth100StdReady
Black Hawk D50OmniReady
BLR-1G 'Beefy McFacepunch' BattleMaster85StdReady
BLR-1G 'HunchMaster IIC' BattleMaster85StdReady
Daishi Anger III100OmniReady
ENF-NAIS-2 'Hornisse' Enforcer50StdReady
Gladiator Prime95OmniNeeds Clan MASC Mk IV
HTM-27T 'Retribution II' Hatamoto-Chi80StdNeeds 1 ECM
KGC-0000 'Delta Sunshine V' King Crab100StdNeeds 1cGauss
Loki Prime65OmniNeeds 1 cECM, 3 cTC
Mad Cat S75OmniNeeds 3 cSRM6
Masakari C 'Aurora'85OmniReady
OSR-2L 'Raider' Ostroc60StdReady
RFL-3N-2 'Silent Eagle' Rifleman II80StdReady
Ryoken B55OmniReady
Supernova90StdReady
Thor Prime70OmniReady
Thor A70OmniReady
VTR-8J 'Stonework II' Victor75StdReady
TDK-7X 'War Pig' Thunder Hawk100StdReady
SHCV-1 Mastodon Command Tank170StdOccupying 2 Bays; Ready
 
DropShip Bays24/12
DropShip Cargo1384.6/1750.0


ItemQntyTons
Endo-Steel Internal Structure2,12763.81
Clan Endo-Steel Internal Structure74122.23
Triple-Strength Myomer220-
CASE115.50
Ferro-Fibrous Armor1,17665.63
Clan Ferro-Fibrous Armor64733.70
Hardened Armor00.00
Double Heat Sink8585.00
Clan Double Heat Sink4242.00
Anti-Missile System21.00
Clan Anti-Missile System10.50
Beagle Active Probe00.00
Clan Active Probe00.00
C3 Master Computer00.00
C3 Slave00.00
Guardian ECM Suite00.00
Clan ECM Suite11.00
Clan Targeting Computer00.00
MASC Mark I11.00
MASC Mark II24.00
MASC Mark III26.00
MASC Mark IV14.00
 
Jump Jet#Tons
Std Class V115.50
Std Class IV168.00
Std Class III99.00
Std Class II33.00
Std Class I36.00
 
Engines#Tons
Extra-Light 24516.00
Extra-Light 28018.00
Extra-Light 30019.50
Clan XL 30019.50
Standard 300119.00
 
Gyroscopes#Tons
Std Type I00.00
Std Type II12.00
Std Type III13.00
Std Type IV14.00


Weapon#Tons
Flamer55.0
Clan Flamer10.5
Small Laser42.0
Medium Laser3737.0
Large Laser210.0
Small Pulse Laser55.0
Clan Sm Pulse Laser11.0
Medium Pulse Laser24.0
Clan Med Pulse Laser510.0
Large Pulse Laser642.0
Clan Lg Pulse Laser16.0
Clan ER Sm Laser00.0
Clan ER Med Laser33.0
ER Large Laser420.0
Clan ER Lg Laser728.0
PPC1177.0
ER PPC214.0
Clan ER PPC424.0
Snub-Nose PPC424.0
TAG33.0
Binary Laser Cannon218.0
 
Weapon#Tons
Machine Gun52.5
Clan Machine Gun30.75
Autocannon/200.0
Autocannon/500.0
Autocannon/1000.0
Autocannon/20228.0
Clan LB 2-X AC00.0
Clan LB 5-X AC214.0
LB 10-X Autocannon222.0
Clan LB 10-X AC110.0
Clan LB 20-X AC00.0
Clan Ultra AC/200.0
Ultra Autocannon/500.0
Clan Ultra AC/517.0
Clan Ultra AC/1000.0
Clan Ultra AC/20560.0
Gauss Rifle448.0
Clan Gauss Rifle00.0
 
Weapon#Tons
LRM-500.0
Clan LRM-500.0
LRM-1000.0
Clan LRM-1000.0
LRM-15642.0
Clan LRM-1513.5
LRM-2000.0
Clan LRM-20210.0
SRM-255.0
Clan SRM-200.0
SRM-4612.0
Clan SRM-411.0
SRM-6824.0
Clan SRM-600.0
Streak SRM-257.5
Clan Streak SRM-200.0
Clan Streak SRM-424.0
Clan Streak SRM-613.0
Artemis IV FCS00.0
Narc Missile Beacon26.0
Clan Narc Beacon00.0
Rocket Launcher-1021.0
Rocket Launcher-1544.0
Rocket Launcher-2023.0
 
Weapon#Tons
Thumper Artillery230.0
Sniper Artillery00.0
Long Tom Artillery00.0
Arrow IV Artillery00.0
Clan Arrow IV Artillery00.0



Ammo TypeShotTons
 
Ammo TypeShotTons
AMS22919.08
Clan AMS281.17
MGun8694.35
AC/2 Standard00.00
AC/5 Standard00.00
AC/10 Standard00.00
AC/20 Standard10320.60
LBAC/2 Slug00.00
LBAC/2 Cluster00.00
LBAC/5 Slug00.00
LBAC/5 Cluster190.95
LBAC/10 Slug20920.90
LBAC/10 Cluster11711.70
LBAC/20 Slug00.00
LBAC/20 Cluster00.00
UAC/200.00
UAC/525412.70
UAC/1000.00
UAC/20244.80
Gauss799.88
 
Ammo TypeShotTons
LRM Standard6,12051.00
Clan LRM Std6175.15
LRM Artemis00.00
Clan LRM Artemis00.00
LRM Narc4804.00
Clan LRM Narc00.00
SRM Standard1,30213.02
SRM Artemis00.00
SRM Narc4004.00
SRM Inferno1,82018.20
Streak SRM7537.53
Clan Streak SRM5815.81
Narc244.00
 
Ammo TypeShotTons
Thumper Std45022.50
Thumper Cluster41120.55
Thumper Copper402.00
Thumper Flare603.00
Thumper Flechette00.00
Thumper Smoke603.00
Thumper FASCAM1005.00
Sniper Std00.00
Sniper Cluster00.00
Sniper Copper00.00
Sniper Flare00.00
Sniper Smoke00.00
Long Tom Std00.00
Long Tom Cluster00.00
Long Tom Copper00.00
Long Tom Flare00.00
Long Tom Smoke00.00
Arrow IV Std00.00
Arrow IV Homing00.00
Arrow IV Flare00.00
Arrow IV Smoke00.00
Arrow IV FASCAM00.00

Equipment use prioritizes repairs before customization. Your commander will facilitate such equipment use automatically. AFFC will provide restocking at regular intervals when able.
As you are currently a mercenary, you must find a market or arrange for salvage rights to acquire more parts or 'Mechs.







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